On Magic and Cantirs
- William Brust
- Jul 31
- 2 min read
Updated: Aug 9
The Practice of magic involves the contemplation of the gods and singing their songs back to them. These songs can have a variety of effects on the natural world.
The three divine laws of magic are:
I. Magic is Elemental
II. Magic Must Harmonize
III. There is No Magic Without Sacrifice
The divine laws cannot be broken. The gods will not allow it.
The laws of the Kitran Order are:
I. Life Must Be Respected
II. Order Must Be Maintained
The Dark Cantirs honor the gods and receive power despite serving Xallax and flaunting the Kitran laws. The Dark Cantirs of Azmavor serve the Snake Temple.
Cantirs live and serve in temples. People bring them sacrifices and problems to solve. Magic is elemental according to each of the seven gods and their domains. Singing these elements together allows for spellcraft to occur. There are Cantirs of every intelligent race save dragons and Drall.[1]
Azura Skyking
Domains of sky, prophecy, and sleep
Amaya Seaqueen
Domains of truth, sea, and balance
Xallax the Outsider
Domains of death, decay, and void
Vora the Unicorn
Domains of Spring, healing, and change
Orn Sunbird
Domains of Summer, fire, and truth
Narkin Kingdragon
Domains of Autumn, light, and illusion
Grandmother Sarkan the World-Turtle
Domains of Winter, earth, and sleep
[1] Cantirs rely on years of training to get their pitch right to cast the perfect spells. Elfborn are somehow able to sing the songs of the gods intuitively, a feat which should be impossible. These half-breeds are becoming more numerous. Thankfully, they cannot reproduce on their own. The amount of power they can wield without proper training makes them dangerous, as the case in Westport proved. -Gr. Anaximander 1386

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